Europa Universalis 4 Wiki
Europa Universalis IV Europa Universalis IV is a 2013 grand strategy video game in the Europa Universalis series, developed by Paradox Development Studio and published by Paradox Interactive as a sequel to Europa Universalis III (2007).[1] The game was released on 25 August 2013 for Windows, OS X, and Linux. It is a strategy game where players can control a nation leading up to and during the early modern period of history.[2] Players navigate their nations with conducting trade, administration, diplomacy, colonization, and warfare.
Gameplay [edit]The game includes different bookmarked starting dates called "scenarios", with the world state, borders and events reflecting their historical equivalents for each. The earliest scenarios begin on 11 November 1444, one day after the Christian defeat at Varna, while the latest scenario begins on 21 September 1792, the end of the French monarchy. The player can also choose any day within the games time span as a starting date. The game itself is an interactive map of Earth divided into the provinces that compose nations.
Each of these provinces contribute to their country either positively or negatively, as provinces can both provide resources to a nation and serve as a point of unrest and rebellion. At the beginning of the game many provinces are considered "uncolonized" and are meant to represent possible land colonizable by other nations. The gameplay requires the player to lead a nation by finding a balance of military, diplomacy, and economy.
The player does so through their choices as sovereign of their nation, and the spending of resources available to them: prestige, power projection, stability, gold (ducats), manpower, legitimacy for monarchies, republican tradition for republics, devotion for theocracies, horde unity for steppe nomads, meritocracy for celestial empires, and monarch power (administrative, diplomatic, and military). Players can choose to conquer the world by military might, become a colonial superpower, establish trade dominance, etc. as one of over 500 different nations.
The game is a sandbox environment; there is no strict win condition for players. A player's game ends when the player's nation is annexed (removed from the map) or when the in-game date reaches 3 January 1821. Diplomacy is a large aspect of the game, as creating alliances (or vassal states and tributaries), improving opinions, and preventing defensive coalitions are vital to a player's survival. Espionage can also be employed against enemy states to claim their territory or incite rebellion in their provinces, along with other dubious ends.
Combat can be waged on both land and sea, during which the game attempts to simulate real-world factors such as morale, discipline, varying unit types with associated strengths and weaknesses, competency of leaders, terrain, and supply lines. Trade is also an important part of the game, where the world is divided into many trade nodes, and trade flows through each of the nodes and can be collected by merchants.
Many major religions, such as Catholicism, Orthodox Christianity, Protestantism, Sunni Islam, and Shia Islam, are present in the game and can provide distinct bonuses to their practitioners. Players can employ missionaries to convert their provinces or can engage in policies of universal religious freedom. For example, the Catholic faith makes use of the Papacy, which can allow a nation to have control over the Pope or to use its influence for other rewards.
Native American and Aboriginal religions are also present in the game, most commonly utilizing a system of selecting a bonus for the lifetime of the present monarch. Furthermore, many of the world's institutions, from feudalism to industrialization, are also present in the game.[3] Institutions normally appear around a certain year, and begin spreading through provinces. The rate of institution spread and where the institution spawns are malleable to player actions.
Once reaching requirements, usually consisting of a ducat cost and a certain amount of institutions present in the player's provinces, the player can embrace the institution. Foregoing embracing an institution for too long increases a nation's technology cost; embracing an institution gives an institution-specific nation bonus, as well as purging any technological maluses that the lack of institution may have incurred. Technological advancements are invested in over time, and require the expense of monarch points.
They provide benefits to the nation as detailed below: - Administrative technology unlocks advancements such as increased productivity, new forms of government, new buildings, and the national idea system. - Diplomatic technology unlocks advancements such as naval units, improvements in trade, new buildings, and improved colonial expansion. - Military technology unlocks advancements such as new types of land units, improved unit morale, combat tactics, and new buildings. Gameplay is influenced by random events that arise periodically for the player. These events can be either helpful or harmful.
Some of these random events are driven by an individual country's history, while some can apply to any country and serve generally to enhance the "flavor" of the game. Some events are also motivated by various institutions that occur throughout the history of the game, such as the Industrial Revolution. Players can choose to play single-player mode versus the AI, or multiplayer over a LAN or the Internet against a mix of human and AI opponents.
Single-player also has the option of "Ironman" mode, which locks several settings such as difficulty, and removes the control of saving the game from the player. This means that any mistakes are irreversible. It is, however, the only way to receive any of the game's many achievements.
Development [edit]Early design discussions for Europa Universalis IV began shortly after the December 2010 release of Divine Wind, the final DLC for Europa Universalis III[4] with development, based on the Clausewitz Engine, beginning in earnest in about September 2011.[5] It was first announced to the public in August 2012, to coincide with a showing at that year's Gamescom,[6] after having been teased under the codename of "Project Truman".[7] Throughout the game's development, Paradox Development Studio released weekly "developer diaries" via their online forums, in which they detailed some features of the game's development.[8] These included information about design philosophy, game mechanisms that were being implemented, and features from Europa Universalis III that were being removed.
During its development, Europa Universalis IV had a greater priority given to stability and quality control than previous games in the series. There had previously been a perception that Paradox's games were not worth buying until several updates or expansions had fixed stability issues.
Studio CEO, Fredrik Wester, described this perception as being like "a slap in the face", motivating them to improve.[9] Another of Paradox's major goals was to retain the depth and complexity of their earlier grand strategy games while making them easier for a player to interact with.[10] Before release, a preview version of the game was showcased through Let's Plays[citation needed] and via a multiplayer event for journalists.[11] A playable demo of the game was released on Steam on 9 August 2013 with the game itself being released on 13 August 2013.[10] Following its release, development of the game has continued under the same model that Paradox had previously used successfully for Crusader Kings II, with paid DLCs being released alongside, and helping to fund, additional free patches which add more features to the base game.[12] as of May 2024, twenty-two items of DLC have been released for the game alongside many minor DLCs offering additional graphical or musical options.[13] In September 2020, Paradox Tinto, a newly formed division of Paradox based in Barcelona, Spain, took over the development of the game led by leader Johan Andersson.[14] This team released all the expansions after 2020, while also focusing on bug fixes.[15] Downloadable content [edit]Several downloadable content (DLC) have been released for the game.
All DLCs are optional and may be applied to the base game in any combination. The most significant DLCs come in the form of expansions and immersion packs. Expansions bring broader and considerable changes to the game as they introduce new and improved gameplay mechanics along with many kinds of flavor and various balance tweaks. While immersion packs are expansions of a smaller scale as they focus on specific regions to bring them better to life by granting more flavor.
There are also flavor packs (which add new events and minor mechanisms, usually specific to one nation), music packs (which add more backing music), and cosmetic packs (which affect unit models, portraits, and the map). There are also three e-books that have no impact on the game itself but coincided with the release of expansions.
In March 2021, Paradox unveiled an optional subscription service to play the game's vast library of DLCs without buying each expansion.[16] In September 2024, Paradox announced the integration of Rights of Man, Art of War, and Common Sense into the base game. The DLCs were fully integrated into the base game with patch 1.37.5 in October 2024.[17] Expansions are often accompanied by coinciding free patches to the game, which may adjust existing mechanisms or add new ones to the theme of the expansion.
Mods [edit]Aside from the official expansion packs, third-party mods are available on sites such as the Steam Workshop.[40] The mods can change the game's settings, add or remove features and game mechanisms, add new land masses to the "random new world" generator, and make graphical improvements.
Popular mods include "Extended Timeline", which expands the game's scope from 2 AD to the present day, the Game of Thrones adaptation "A Song of Ice and Fire" (Renamed "Westeros Universalis: A Game Of Thrones" in May 2023) and The Elder Scrolls adaptation "Elder Scrolls Universalis", to complete overhauls like "MEIOU & Taxes" and fantasy total conversions such as "Anbennar".[40] Reception [edit]Europa Universalis IV was met with very favourable reviews, receiving a score of 87/100 on aggregate website Metacritic.[41] Critics praised the improvements from Europa Universalis III, especially the new mechanisms and graphics.[46][42] T.
J. Hafer of PC Gamer described the game as an "engrossing simulation that conquers the common ground between your average Civilization V player and the long-time devotees of grand strategy".[45] Negative feedback focused on the tutorials, combat mechanisms, and bugs. Nicholas Pellegatta acknowledged these bugs and other issues were likely to be addressed in later patches and expansions.[47] In 2013, Europa Universalis IV won "Best Strategy" and "Best Historical" in Game Debate's 2013 awards.[48] During the 17th Annual D.I.C.E.
Awards, the Academy of Interactive Arts & Sciences nominated Europa Universalis IV for "Strategy/Simulation Game of the Year".[49] The 2021 expansion Leviathan was the worst-rated title on the Steam platform at launch, with only 7% positive reviews.
Players complained about a multitude of bugs and untested or incomplete features.[50] Sales [edit]As of February 2014, Europa Universalis IV had sold over 300,000 copies.[51] By January 2016, over 900,000 games were registered on Steam.[52] As of 21 June 2016, over 1 million copies have been sold.[53] As of February 2021, the game has over 2 million owners.[54] Spin-offs [edit]In May 2014, Paradox released a book, Europa Universalis IV: What If?
The Anthology of Alternate History, a collection of short stories inspired by the game and its period, including one by Harry Turtledove.
The book was released as an ebook, as DLC for the game,[55] and as a physical edition.[56] In May 2018, at their PDXCon convention, Paradox announced that board games were being developed based upon four of their franchises, stating that they were on a "mission to expand the IP".[57] The Europa Universalis game (eventually named Europa Universalis: The Price of Power) was designed by Eivind Vetlesen of Aegir Games and has a solo mode by David Turczi.
Jonathan Bolding of PC Gamer described a preview version as "something between a high player count Twilight Imperium and A Game of Thrones with a dash of Napoleon in Europe".[58] Sequel [edit]On 8 May 2025, the sequel, Europa Universalis V, was announced by Paradox.[59] See also [edit]References [edit]- ^ Haas, Pete (10 August 2012). "Grand Strategy Game Europa Universalis 4 Coming In 2013". Archived from the original on 30 September 2015. Retrieved 10 August 2012. - ^ "How Paradox's Crusader Kings II to Europa Universalis IV save converter will work".
PC Gamer. 31 July 2013. Archived from the original on 7 August 2013. Retrieved 10 August 2013. - ^ Johnston, Andrew. "Foundations of Empire: 59 Tips for EU4 Novices". Super Jump Magazine. Super Jump Magazine. Retrieved 11 October 2025. - ^ "Europa Universalis IV - Development Diary #0 - Our Vision". Paradox Interactive Forums. Archived from the original on 27 April 2021. Retrieved 21 July 2022. - ^ Dumitrescu, Andrei (15 August 2012). "Gamescom 2012 Hands-Off: Europa Universalis IV". Softpedia. Archived from the original on 27 April 2021.
Retrieved 22 July 2018. - ^ Parrish, Peter (10 August 2012). "Paradox reveals Europa Universalis 4, to be shown at Gamescom". PC Invasion. Archived from the original on 21 January 2021. Retrieved 22 July 2018. - ^ Smith, Adam (10 August 2012). "Paradox 'Truman' Announcement at 3PM UK Time". Rock, Paper, Shotgun. Archived from the original on 22 April 2020. Retrieved 22 July 2018. - ^ "Developer diaries - Europa Universalis 4 Wiki". eu4.paradoxwikis.com. Archived from the original on 27 January 2021. Retrieved 5 May 2020.
^ Smith, Adam (20 August 2012). "Learning From The Past: Europa Universalis IV". Rock, Paper, Shotgun. Archived from the original on 11 November 2020. Retrieved 22 July 2018. - ^ a b Pitcher, Jenna (9 August 2013). "Europa Universalis 4 demo hits Steam". Polygon. Archived from the original on 15 March 2021. Retrieved 22 July 2018. - ^ Smith, Adam (31 May 2013). "The End of Days: Europa Universalis IV Diary Part On". Rock, Paper, Shotgun. Archived from the original on 22 January 2021. Retrieved 22 July 2018.
^ Hafer, T.J. (5 April 2018). "Paradox, It's Time for Crusader Kings 2 to End". Strategy Gamer. Archived from the original on 17 January 2021. Retrieved 22 July 2018. - ^ Hafer, T.J. (11 December 2018). "Europa Universalis IV: DLC Buying Guide". Strategy Gamer. Archived from the original on 16 November 2018. Retrieved 11 December 2018. - ^ Dahlgren, Lisa (June 2020). "Paradox Tinto is the new home of Europa Universalis". Gamereactor UK. Archived from the original on 12 February 2022. Retrieved 12 February 2022.
^ "Europa Universalis 4 is getting more DLC and "unprecedented" levels of bug fixes". PCGamesN. 17 November 2021. Archived from the original on 12 February 2022. Retrieved 12 February 2022. - ^ Wales, Matt (18 March 2021). "Paradox launches optional Europa Universalis 4 subscription service today". Eurogamer. Archived from the original on 23 April 2021. Retrieved 23 April 2021. - ^ a b c d Kozłowski, Maciej (24 September 2024). "Free DLCs for all Europa Universalis IV Players". Paradox Forum. Retrieved 25 March 2025. - ^ Hafer, T. J.
(18 January 2014). "Europa Universalis IV: Conquest of Paradise Review". PC Gamer. Retrieved 30 August 2020. - ^ Hannley, Sean (17 June 2014). "Review: Europa Universalis IV: Wealth of Nations". Hardcore Gamer. Archived from the original on 20 June 2014. Retrieved 30 August 2020. - ^ Davies, Ryan (7 August 2014). "Europa Universalis IV: Res Publica Review". Game Grin. Archived from the original on 15 March 2021. Retrieved 30 August 2020. - ^ Parrish, Peter (30 October 2014). "Europa Universalis IV Patch 1.8 accompanies Art of War release". PC Invasion.
Archived from the original on 15 March 2021. Retrieved 30 August 2020. - ^ Hafer, T. J. (21 February 2015). "The Lost Cities and Secret Bears of Europa Universalis IV: El Dorado". IGN. Archived from the original on 15 March 2021. Retrieved 30 August 2020. - ^ Hannley, Sean (16 July 2015). "Review: Europa Universalis IV: Common Sense". Hardcore Gamer. Archived from the original on 15 March 2021. Retrieved 30 August 2020. - ^ Roberts, Samuel (12 November 2015). "Europa Universalis IV's Cossacks expansion gets release date". PC Gamer.
Archived from the original on 15 March 2021. Retrieved 30 August 2020. - ^ Morrison, Angus (1 March 2016). "Rule the waves in EU4's new xpac, Mare Nostrum". PC Gamer. Archived from the original on 15 March 2021. Retrieved 30 August 2020. - ^ Bonacchi, Stefano (21 October 2016). "Europa Universalis IV: Rights of Man Patch 1.18 Revolutionizes EU4 Gameplay". Game Skinny. Archived from the original on 27 August 2021. Retrieved 30 August 2020. - ^ O'Connor, Alice (6 April 2017). "Europa Universalis IV: Mandate of Heaven released".
Rock Paper Shotgun. Archived from the original on 31 October 2020. Retrieved 30 August 2020. - ^ Barrett, Ben (15 June 2017). "Europa Universalis IV is improving the Russian empire with Third Rome expansion, out now". PCGamesN. Archived from the original on 10 May 2021. Retrieved 30 August 2020. - ^ Bailey, Dustin (3 October 2017). "Europa Universalis IV expands on the Middle East with Cradle of Civilization DLC". PCGamesN. Archived from the original on 27 August 2021. Retrieved 30 August 2020. - ^ Apolon (10 February 2018).
"Europa Universalis 4: Rule Britannia Will Transform The British Isles". Player One. Archived from the original on 27 August 2021. Retrieved 30 August 2020. - ^ Caldwell, Brendan (7 September 2018). "Europa Universalis IV packs its trunk for Dharma expansion". Rock Paper Shotgun. Archived from the original on 23 January 2021. Retrieved 30 August 2020. - ^ Rodriguez, Jason (15 December 2018). "Europa Universalis IV: Golden Century Review". PC Invasion. Archived from the original on 27 August 2021. Retrieved 30 August 2020. - ^ Talbot, Carrie (9 June 2020).
"Europa Universalis 4: Emperor arrives today – here's what it adds". PCGamesN. Archived from the original on 30 January 2021. Retrieved 30 August 2020. - ^ Wales, Matt (30 March 2021). "Europa Universalis 4's Leviathan expansion gets April release date". Eurogamer. Archived from the original on 23 April 2021. Retrieved 23 April 2021. - ^ Robinson, Joe (19 October 2021). "Europa Universalis 4 gets more DLC next month". PCGamesN. Archived from the original on 22 October 2021. Retrieved 20 October 2021. - ^ Boudreau, Ian (22 August 2022).
"Europa Universalis 4 DLC Lions of the North release date revealed". PCGamesN. Archived from the original on 25 August 2022. Retrieved 25 August 2022. - ^ Nelson, Will (6 March 2023). "Europa Universalis 4 DLC to overhaul some of the most popular nations". PCGamesN. Archived from the original on 6 March 2023. Retrieved 7 March 2023. - ^ Allsop, Ken (12 September 2023). "Grand strategy giant Europa Universalis 4 gets big Middle East update". PCGamesN. Retrieved 15 September 2023. - ^ McHugh, Alex (16 April 2024).
"Grand strategy legend embraces the changing face of history in new DLC". PCGamesN. Retrieved 16 April 2024. - ^ a b Hospodar, Mark (5 January 2022). "13 Best Mods For Europa Universalis 4". Gamerant. Archived from the original on 29 May 2022. Retrieved 29 May 2022. - ^ a b "Europa Universalis IV". Metacritic. Archived from the original on 29 August 2013. Retrieved 9 October 2013. - ^ a b Brown, Fraser (26 August 2020). "Review: Europa Universalis IV". Destructoid. Archived from the original on 16 August 2016.
Retrieved 28 June 2015. - ^ Shannon, Daniel (8 October 2013). "Europa Universalis IV review". GameSpot. Archived from the original on 26 January 2021. Retrieved 21 September 2020. - ^ Kaiser, Rowan (15 August 2013). "Europa Universalis IV Review". IGN. Archived from the original on 18 August 2013. - ^ a b Hafer, T. J. (13 August 2013). "PC Gamer EU4 Review". PC Gamer. Archived from the original on 13 July 2018. Retrieved 9 October 2014. - ^ Bitterman, Tom (14 October 2013). "Europa Universalis IV". Gaming Nexus.
Archived from the original on 29 May 2016. Retrieved 28 June 2015. - ^ Pellegatta, Nicholas (15 August 2013). "Recensione Europa Universalis IV". Everyeye.it (in Italian). Archived from the original on 4 July 2018. Retrieved 28 June 2015. - ^ "Europa Universalis IV". Game Debate. Archived from the original on 29 December 2017. Retrieved 28 June 2015. - ^ "2014 Awards Category Details Strategy/Simulation Game of the Year". interactive.org. Academy of Interactive Arts & Sciences. Retrieved 28 November 2023. - ^ "New Expansion Is Steam's Worst-Rated Launch Ever". Kotaku.
28 April 2021. Archived from the original on 29 April 2021. Retrieved 29 April 2021. - ^ Aziz, Hamza (2 May 2014). "How Paradox Interactive found success in a niche market". Destructoid. Archived from the original on 4 March 2016. Retrieved 9 October 2014. - ^ "Europa Universalis IV". Steam Spy. Archived from the original on 3 January 2018. Retrieved 12 February 2016. - ^ "Paradox Interactive Announces Grand Successes for Grand Strategy Titles" (Press release). Stockholm: Paradox Interactive. 21 June 2016. Archived from the original on 30 September 2017.
^ "Europa Universalis IV". Steamspy. Archived from the original on 3 January 2018. Retrieved 23 February 2021. - ^ "Europa Universalis IV: Anthology of Alternate History Steam Store DLC". Steam. 19 May 2014. Archived from the original on 13 June 2021. Retrieved 2 September 2021. - ^ Härenstam, Tomas, ed. (2014). Europa Universalis IV: What If? the Anthology of Alternate History. Paradox Interactive. ISBN 978-91-87687-44-0. - ^ Bolding, Jonathan (19 May 2018). "Paradox board games are coming: Europa Universalis, Crusader Kings, and more". PC Gamer.
Archived from the original on 9 September 2018. Retrieved 24 July 2018. - ^ Bolding, Jonathan (8 June 2018). "The Europa Universalis board game is shaping up to be a monster". PC Gamer. Archived from the original on 24 July 2018. Retrieved 24 July 2018. - ^ Fraser Brown (8 May 2025). "Europa Universalis 5 feels like the ultimate grand strategy game, drawing on Paradox's entire history—and it makes me feel like an idiot". PC Gamer. Retrieved 9 May 2025. Further reading [edit]- Andersson, Johan (13 August 2023).
"10 Years since EU4 was released - a Retrospective". Paradox Interactive Forums. Retrieved 14 August 2023.
External links [edit]- Europa Universalis - 2013 video games - Age of Discovery video games - Historical simulation games - Grand strategy video games - Government simulation video games - Linux games - MacOS games - Paradox Interactive games - Real-time strategy video games - Video games with Steam Workshop support - Sequel video games - Video games developed in Sweden - Windows games - Multiplayer and single-player video games - Video games set in the 15th century
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Europa Universalis IV - Wikipedia?
During its development, Europa Universalis IV had a greater priority given to stability and quality control than previous games in the series. There had previously been a perception that Paradox's games were not worth buying until several updates or expansions had fixed stability issues.
Europa Universalis 4 Wiki?
Awards, the Academy of Interactive Arts & Sciences nominated Europa Universalis IV for "Strategy/Simulation Game of the Year".[49] The 2021 expansion Leviathan was the worst-rated title on the Steam platform at launch, with only 7% positive reviews.
Europa Universalis IV - EU Wiki?
Retrieved 22 July 2018. - ^ Parrish, Peter (10 August 2012). "Paradox reveals Europa Universalis 4, to be shown at Gamescom". PC Invasion. Archived from the original on 21 January 2021. Retrieved 22 July 2018. - ^ Smith, Adam (10 August 2012). "Paradox 'Truman' Announcement at 3PM UK Time". Rock, Paper, Shotgun. Archived from the original on 22 April 2020. Retrieved 22 July 2018. - ^ "Developer di...
Europa Universalis IV - StrategyWiki?
During its development, Europa Universalis IV had a greater priority given to stability and quality control than previous games in the series. There had previously been a perception that Paradox's games were not worth buying until several updates or expansions had fixed stability issues.
FrontPage - EU4 Wiki?
Retrieved 22 July 2018. - ^ Parrish, Peter (10 August 2012). "Paradox reveals Europa Universalis 4, to be shown at Gamescom". PC Invasion. Archived from the original on 21 January 2021. Retrieved 22 July 2018. - ^ Smith, Adam (10 August 2012). "Paradox 'Truman' Announcement at 3PM UK Time". Rock, Paper, Shotgun. Archived from the original on 22 April 2020. Retrieved 22 July 2018. - ^ "Developer di...